Archive for February 1st, 2010
I’ve been working on a new and improved version of Kong. I first created this character two years ago. I was new to the whole scene and the tools I had to work with were limited. Since then, I’ve learned a great deal more and better tools have been made available. It was time to [...]
The characters for all the comics here start with a basic generic model. These models are actually3D wire meshes that have textures laid over it to create skin.
This was the model I used two years ago to create the original Kong. It served its purpose, but the underlying structure of the model created problems down [...]
Taking the original generic model, I use various techniques to create the look of the character. To build muscle and facial features, I dial morphs into the model. I’ll also go into the mesh and apply magnets, stretch it, cut it, scale it… whatever is necessary. Then I’ll take a skin texture, [...]

