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Archive for February 1st, 2010



I’ve been working on a new and improved version of Kong.  I first created this character two years ago.  I was new to the whole scene and the tools I had to work with were limited.  Since then, I’ve learned a great deal more and better tools have been made available.  It was time to [...]


The characters for all the comics here start with a basic generic model. These models are actually3D wire meshes that have textures laid over it to create skin.

This was the model I used two years ago to create the original Kong.  It served its purpose, but the underlying structure of the model created problems down [...]


Taking the original generic model, I use various techniques to create the look of the character. To build muscle and facial features, I dial morphs into the model. I’ll also go into the mesh and apply magnets, stretch it, cut it, scale it… whatever is necessary. Then I’ll take a skin texture, [...]